Edward Tufte’s The Cognitive Style of PowerPoint lobbies some legitimate criticisms. The medium of visual presentations has always been one that I have found difficult to approach, execute, or understand. I have routinely been confused by the formats, particularly the seemingly subjective aesthetic elements, which Tufte refers to as “Phluff” in reference to PowerPoint. Tufte scathingly criticizes much of the stylistic aspects of PowerPoint. I have always felt that a great deal of the effort put into manufacturing a PowerPoint is devoted to meaningless uses of templates, transitions and rules that limit content. The focus of this medium is on style that seems fundamentally flawed in delivering information. Tufte specifically critiques the inadequacy of PowerPoint in representing statistical graphs and data tables. Dense statistics deserve adequate representation that cannot be provided by a medium that limits the use of text. PowerPoint also necessitates the use of bullet points; virtually all that I have been taught about PowerPoint has stressed the need for conciseness and limited text. Any attempts to provide a dense body of information through text or images are fundamentally flawed in the medium of PowerPoint. The use of bulleted phrases and words rather than complete sentences might seem to condense information and cue the audience into the most important information. However, conciseness also eliminates a great deal of information, thereby sacrificing content (see Figure 1). The whole mission of the slideshow presentation is to provide the audience with the most important information, however I feel that in most cases it merely functions as a tool for the presenter to organize his or her thoughts and oversimplifies the information. Too often I have seen presenters looking at their own slides and I have been guilty of this myself. It is a medium I abhor and in short, Tufte provided evidence to ground my grievances against PowerPoint.
                                          Figure 1
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In class, we discussed Scott McCloud's "Understanding Comics," which is really the seminal work in well, understanding comics.  McCloud discusses just about every, and any aspect of comics that can be conceived, and our discussion on 'gutters' was interesting, as I hadn't read "Understanding Comics" in some ten years.

As an avid comics fan (buff?), I had always been told that Neal Adams was one of the genre-defining comics-book artists of his day (which happened to precede me by some 15 years).  As you can see in the examples to the right, his use of panel arrangement was completely "outside-the-box," to coin a phrase that came up in class.  That is not the interesting part, however.

Trap. The combination of the genres of trance and rap usually through sound mixing and editing, has become a staple of parties and festival shows. They share similar use of synth, heavy base and spoken words to create music. But what interests me out of these is the artwork and how the artwork mimics the mixing of themes between rap and techno much in the same way the music does.

Arguably one of the most recognizable symbols in the Western cultural lexicon, or even that of Eastern cultures, is the silhouette of Mickey Mouse. Popularized in the late 1920s by a series of short films, America’s favorite rodent has come to represent the Walt Disney Studios and the Disney corporation at large.

The above comic by Robert Berry appears in his Ulysses “Seen” adaptation of the James Joyce novel Ulysses.

We watched "The Machine is Us/ing Us" and had an interesting class discussion on whether it was a scholarly work or not. It was not, perhaps, “scholarly”; but it was an argument, and it made me think about the sociology of internet communication.

During our in-class discussion of Scott McCloud's "Understanding Comics: The Invisible Art," the composer brought up gutters, the space in between frames of a comic (or newspaper, cartoon or other media).  In a comic, as McCloud states in the image to the right, gutters "play host to the magic and mystery that are at the very heart of comics."  These gutters are vital, and can serve as more than a space to let the reader's mind wander.

When we talked in class about usability and the internet, it sounded like the conclusion as to what makes a usable website is simplicity. Creating a website to serve a very obvious purpose is the key to usability. But even when a site is usable, there are aesthetics that make a website a more enjoyable experience for the user. Color, formatting, and graphic elements can enhance usability by making a website visually appealing.

In Vitaly Friedman's article "10 Usability Nightmares You Should Be Aware Of," the first item listed is  problematic hidden login links on websites. Friedman uses Backpack as an example because the login link is very small and placed right underneath a block of text that looks like an advertisement, rather than placing the login somewhere else on the page where it can be easily located.

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Of the recent readings for this course, I feel most compelled to comment on the writings of Jakob Nielsen. I had heard of him before, touted as the leading expert of usability. A great deal of the discussion in class was devoted to some apparent contradictions between his ethos and one of his now defunct websites. However, I noticed contradictions on the very page we were asked to look at for class.

Professor John Logie teaches us that comics have a place in academia. He teaches it in Visual Rhetoric. Why not? Comics are visual and they are graphic and they are certainly full of rhetoric. Comics teach us to engage ourselves with the comic we are viewing, on our own time, in our own space. Professor Logie teaches that Scott McCloud's "Understanding Comics" is an essential book to do just that, understand comics.
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